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July 15, 2011
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3031×2077
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:icondigaloid:
did this in school as a concept art for a 3D modeling unit...apparently this would be hard to work on as i have absolutely no experience with 3D software and we have to animate it by the end of the year....

i want to upload it to DA but instead of using the scanner(which does not fully show the drawing full potential) i use the camera my dad bought but never bother to use it.
:iconxxvectorzeroxx:
hum.. well for a higher skill level artist, it wouldnt be too hard. you maintained usage of solid shapes for the most part, smooth edges wouldnt be too hard. the only major difficulties i could see with this, is the design of the hands and back, hands are always hard, and the back (and shoulder connector joints more or less) are a bit smoothed and hard to visualize as hard polygonal objects.
btw, anything worth really doing in 3d is a pain in the behind. esp when it comes to rigging and animating. you will learn. hell by the end of the year you will prolly be better then me at this kinda stuff. what are you using? 3ds max or maya?

as far as the actual design, i love it. its very solid and tough looking. though.. small suggestion.. get rid of its "tubeing" in the ... lower reigon.....
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